Design Lingo & Jargon

OK. I know, posting twice on the same day… Like does this fox even have a life?
The answer to that is yes.

So just to discuss here some of the things I have learned so far:

(my homework was listed in this post)

But first, I watched this other video, Dear Design Student which was recommended by Design Yoda.
There were three design veteran experts/veterans; Liam Campbell, Erika Hall and Mike Monteiro, were on a panel for questions and discussions surrounding the design industry from people who are already in it and for those just starting out.

So the main points that I took away from this video were:

  • “They think that design is a spread that you put on a crappy solution” – Erika HallMy understanding is that you start off with the problem/issue/root cause. You then think of solutions or mitigations… basically, JUST ideas.
    You then design the solutions. You just don’t make them, implement them and hope for the best.
  • “Give zero Fucks” – Erika Hall
    An answer to a question regarding women in the design industry, because a lot of women, including myself are worried about being liked. And what I should be worried about is doing my work and my enthusiasm and passion for the work that I want to do, will make me likable
  • Getting to know good smart people and having good relationships with them, will help me better move around in my career
  • “The more people who refuse to stay in a negative situation, is feedback for that system”Applicable to work environments.
    I don’t think people realise the strength that they have in numbers. If they don’t like something, challenge the status quo and if that gets exhausting because they won’t listen, LEAVE! it took me so long to learn that.
  •  Liam Campbell likes Steven Universe. So I no longer feel like I am the only adult that watches that show

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Now to some lingo that popped up

Context Aware:

In terms of design, it refers to the space within which you are designing in

Example: There’s the context of the product – what it is used for, who by, what it’s made of. Then there is the context of the making: by who, where, when, how long, with what. And then you can delve further into pre-manufacture

Now to a couple of articles that I read about Human Centered Design (hereafter known as HCD)

One main one that most people refer to is one from IDEO.org, where it states that:

“Human-centered design is a creative approach to problem solving… It’s a process that starts with the people you’re designing for and ends with new solutions that are tailor made to suit their needs.”

That was a good two paragraphs that explain an introductory definition.

But as always, I wanted MORE…..

So the next article was from Francesca (Franki) Simonds where she gave a good overview of what HCD is and explained that it is a framework that is linked to methodologies like user experience (UX) design, service design, user interface (UI) design and more. Also, just a side note; a methodology is a system of methods used in a particular area of study or activity.

So, going back to the article; she explained that HCD encompasses all of those things, so when you would see jobs on job boards looking for UX designers, or UX/UI designers, they are just designers using JUST one or TWO methodologies, when there is a whole lot of methods and ways of thinking to apply to the design process.

Which, I have now decided, I don’t want to just be a UX designer. I want to be a HCD designer! (yes I know that may not be a thing, but bear with me on this) I want to be able to utilise all tools. Not just one! How can you think outside of the box and design something with just ONE tool! OK I know people with a chisel can make carvings of… I dunno.. Ducks… but sooner rather than later, you will get sick of making ducks and you won’t want to make or give any ducks at all…. (did you see what I did there? :P)

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 OK, so going back to what I have learned thus far about HCD.
HCD is a framework which includes the following methodologies are used or applied to solve a problem.
The methodologies are as follows: (please note: all of the following information is my understanding of what Franki Simonds wrote in her article, also, I do not understand all of it yet…)
  • Service Design:
    Organising people and processes to make things run more efficient. I am thinking value stream mapping in lean daily management would be a good tool for this.
  • Experience Design:
    Not to be mistaken with UX design.
    Still trying to figure the difference out with examples
  • User Experience Design (UX)
  • User interface design

There is so much more that I need to read up, so I am going to leave this homework here for now and come back to it later.

Signing off
~Fox

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